3D Modeling: Apply Stunning Lights

Light your objects up with this new Tutpad course, where you’ll learn to add light to your projects. If you want to dazzle everyone with your results, join us! Shall we start?

About the course

In this course, we’ll learn the usefulness of light emitting materials and their application in a 3D environment.

Which project are we going to develop?

The course is divided into different lessons. In the first lessons, we’re going to do an introduction to light emitting materials and work with Polygroups in ZBrush, paying attention to their features and main uses. With a 3D scene supplied in the course, we’re going to use a set scene to paint and generate our lightmaps in different objects, working simultaneously with Photoshop to select the light zones of our scene. Last, we’ll be exporting our work to Sketchfab in order to use this platform and import all the created maps. This way, we’ll be enhancing the scene thanks to the different post-production effects offered by this platform.

What you'll learn:

  • The usefulness of light emitting materials in a 3D environment
  • Painting and generating UVs with the polypaint option in ZBrush
  • Exporting light emitting maps and editing them in Photoshop
  • Exporting the scene to an online render engine.
  • Importing textures and materials and applying post-production effects to the scene with Sketchfab


You only need ZBrush and Photoshop.

Table of contents


Course Details

Beginner level 1h 22m 7 lessons 135 users 1 attachment


Adobe Photoshop Adobe Photoshop ZBrush ZBrush


Dídac  Soto
Dídac  Soto
Dídac Soto Teacher

Didac Soto is a 3D and multimedia designer based in Barcelona, where he studied illustration, animation and graphic design. He then went on to study a masters in 3D animation at the University of Salamanca. Specialized in 3D modeling and with 5 years experience in the industry, he has worked for various marketing and advertising agencies in Barcelona. As a freelance designer, he has worked and collaborated with clients all over the world, creating 3D models for indie video games in Mexico, the United States or the UK. He has also created projects for advertising, medical or even academic contexts. Currently, he combines his freelance work with the courses and tutorials he shares with students on Tutpad

To learn more, visit http://www.didacsotovaldes.com