About the Course
In this course we're going to learn how to create a Velociraptor with ZBrush R8, as if we were in a production studio. After finishing our model, we'll be able to export it to a 3D software, where we'll carry on with the work and where we'll animate our dinosaur or create a 3D model.
What Project are we going to develop?
We're going to model and color a Velociraptor with ZBrush. We'll start using ZModeller to create the base and then, we'll sculp the body and limbs using Dynamesh. We'll be also working with reference images to get an accurate anatomy of the dinosaur. In this course, we're also going to learn to optimize the model with Projection Master and we'll be coloring it and exporting UV Maps thanks to UV Master. The last step will be posing the model with the Transpose tool of ZBrush.
What we're going to learn:
- Creating basic structures with ZModeller
- Sculpting with Dynamesh
- Sculpting with Dynamesh 2
- Adding alphas and details
- Using color and optimizing the model
- Posing the model and exporting UV Maps
Who is this course for? Requisites
This course is for professionals and artists who already know how to use the software or are getting to know it. We'll just need ZBrush although a drawing pad is also recommendable.