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3D Modeling: Create a Velociraptor

Welcome to a new tutpad course! Perhaps this presentation sounded much more impressive when John Hammond opened the doors of Jurassic Park in 1993, but it's still a great way to present this new Dídac course, where you'll learn to model from scratch this nice friend, so are you in?

About the Course

In this course we're going to learn how to create a Velociraptor with ZBrush R8, as if we were in a production studio. After finishing our model, we'll be able to export it to a 3D software, where we'll carry on with the work and where we'll animate our dinosaur or create a 3D model. 

What Project are we going to develop?

We're going to model and color a Velociraptor with ZBrush. We'll start using ZModeller to create the base and then, we'll sculp the body and limbs using Dynamesh. We'll be also working with reference images to get an accurate anatomy of the dinosaur. In this course, we're also going to learn to optimize the model with Projection Master and we'll be coloring it and exporting UV Maps thanks to UV Master. The last step will be posing the model with the Transpose tool of ZBrush. 

What we're going to learn: 

  • Creating basic structures with ZModeller
  • Sculpting with Dynamesh
  • Sculpting with Dynamesh 2
  • Adding alphas and details
  • Using color and optimizing the model
  • Posing the model and exporting UV Maps

Who is this course for? Requisites

This course is for professionals and artists who already know how to use the software or are getting to know it. We'll just need ZBrush although a drawing pad is also recommendable. 

Table of contents


Course Details

Beginner level 1h 50m 7 lessons 6 users

Software and materials

ZBrush ZBrush


Published on 2018-06-14

Dídac  Soto
Dídac  Soto
Dídac SotoTeacher

Didac Soto is a 3D and multimedia designer based in Barcelona, where he studied illustration, animation and graphic design. He then went on to study a masters in 3D animation at the University of Salamanca. Specialized in 3D modeling and with 5 years experience in the industry, he has worked for various marketing and advertising agencies in Barcelona. As a freelance designer, he has worked and collaborated with clients all over the world, creating 3D models for indie video games in Mexico, the United States or the UK. He has also created projects for advertising, medical or even academic contexts. Currently, he combines his freelance work with the courses and tutorials he shares with students on

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