Animation: Apply 3D Character Rigging

Welcome to a new Tutpad course. Remember that animation movie about two fish swimming across the ocean looking for one of them's child? Well, I don't... actually... who are you? I'm Didac Soto and for sure you can't pass on the chance to enroll this course where you'll learn to create a 3D model using ZBrush and Cinema 4D. Are you in?

About the course

In this course we’ll model and animate an aquatic character. We’ll go from modelling to texturization and rigging of the model. We’ll give life to a character for the first time gifting it with movement.

What project are we going to develop?

First we’ll create a simple cartoon style fish model in zbrush. Then, we’ll color it and get the texture maps from it in order to export our model to Cinema 4D through the ZBrush integrated plugin, UV Master. Once in Cinema 4D, we’ll apply a spine to the model so we can create a simple animation of our character. Finally, and as an option, we’ll explore the advantages of exporting the image sequence to After Effects in order to apply some post production to our scene.

You’ll learn to…

  • sculpt a simple cartoon character in ZBrush
  • color a scene in ZBrush
  • get the texture maps through ZBrush’s plugin UV Master
  • properly export a model from ZBrush to Cinema 4D
  • rig (create a skeleton) the model, in order to give it life
  • explore the import and postproduction options in After Effects
Table of contents


Course Details

Intermediate level 1h 32m 6 lessons 106 users 3 attachments


After Effects After Effects ZBrush ZBrush Cinema 4D Cinema 4D


Dídac  Soto
Dídac  Soto
Dídac Soto Teacher

Didac Soto is a 3D and multimedia designer based in Barcelona, where he studied illustration, animation and graphic design. He then went on to study a masters in 3D animation at the University of Salamanca. Specialized in 3D modeling and with 5 years experience in the industry, he has worked for various marketing and advertising agencies in Barcelona. As a freelance designer, he has worked and collaborated with clients all over the world, creating 3D models for indie video games in Mexico, the United States or the UK. He has also created projects for advertising, medical or even academic contexts. Currently, he combines his freelance work with the courses and tutorials he shares with students on Tutpad

To learn more, visit http://www.didacsotovaldes.com