Animation: Simulate 3D Fluids

Simulating fluids is one of the most difficult areas of 3D design, so what about including this skill in your possibilities as a designer? Learn to take your first steps with the RealFlow plugin and leave everyone speechless. Shall we start?

About the course

In this course, we’ll be learning to simulate fluids and liquids with the RealFlow plugin in Cinema 4D. RealFlow is a fluid simulation software very popular in the 3D industry and quite effective at simulating all liquids and bodies interactions.

Throughout the different lessons, you’ll learn the basics of liquid and fluid simulation in order to apply them to your own projects. Also, we’ll do some exercises to practice with RealFlow.

Which project are we going to develop?

We're going to learn the basic notions of fluid simulation with RealFlow and work with basic tools such as Emitters, Daemons, Fluid’s quality...Also, we’ll be exploring diverse parameters to generate fluids of different characteristics.

At the end of the course, we’ll be doing three easy exercises. In the first exercise, we’re going to simulate a liquid running down the stairs, in the second one, a viscous liquid falling on an ice cream and, in the third one, we’re going to generate an abstract scene.

If you’re a designer or 3D artist, this course on RealFlow will provide you with a sound knowledge that will help you to make the most of this software.

What you'll learn:

  • RealFlow's interface
  • Basic notions of Emitters
  • Basic notions of Daemons
  • Developing some exercises
  • Simulating liquids falling down a sloping surface
  • Simulating viscous liquids for the exercise
  • Optimizing the liquids with the Mesher and Fluid panels
  • Simulating liquids and viscous fluids


  • Cinema 4D
  • RealFlow plugin
Table of contents


Course Details

Intermediate level 2h 1m 10 lessons 509 users 1 attachment


Cinema 4D Cinema 4D


Dídac  Soto
Dídac  Soto
Dídac Soto Teacher

Didac Soto is a 3D and multimedia designer based in Barcelona, where he studied illustration, animation and graphic design. He then went on to study a masters in 3D animation at the University of Salamanca. Specialized in 3D modeling and with 5 years experience in the industry, he has worked for various marketing and advertising agencies in Barcelona. As a freelance designer, he has worked and collaborated with clients all over the world, creating 3D models for indie video games in Mexico, the United States or the UK. He has also created projects for advertising, medical or even academic contexts. Currently, he combines his freelance work with the courses and tutorials he shares with students on Tutpad

To learn more, visit http://www.didacsotovaldes.com