How to animate a Happy Summer postcard 1/2

  • About

    In this video tutorial we will create an animated ‘Happy Summer’ greeting card. We will bring the sunny beach scene to life by applying Parallax effect using After Effects. The workflow will help us understand the transition of our Illustrator design to an Animated Gif animation in After Effects. It is a step by step guide which can be comfortably followed by any beginner as well. So, Let’s get started!

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  • Transcript
    hello everyone this is the LOB and in this tutorial I'll be showing you how to make this animated greeting this animation is made using two of the most powerful software adobe illustrator and after effects so this animation is based on a simple principle called parallax it is a very fundamental our camera technique in After Effects technically battle-ax can be described as the difference between the displacement of any object according to exposition I know it's too geeky but let me show you in a very simple way for now just open after effects and will create a new composition you can keep any settings you want let's just keep some HD settings right now we can create a into shapes just like adobe illustrator so you can go into the comp or window and right click and go to New and create shape layer create any two shapes or maybe three if you want and give them different colors while the object is selected you can go up in the toolbar and change its color i just created found with same process with a different color let's take white for the objects to stand out we don't need to name the layers right now as this is just an example let us create a camera right click again on the comp window go to new and select camera you can keep any focal length 20 fire auto fire as you like while the camera layer is selected you can hit be on the keyboard and the position values will be shown now let me show you how this works we are actually looking through our active camera which is this one and we have two shapes in front of all camera now if we move our camera nothing will actually happen for this to work we have to make our layers 3d we are right now in a 2d environment and to make this last 3d and let them move in a 3d space we have to convert this list into 3d right now you can see that there are only two position values which are the x-axis and the y-axis now if we make this list ready for that to happen you have to click here it is this little cube and the objects instantly become 3d and now you can see that we have three axes for two more objects into all right and also in our position or rotation properties we get is two extra values to manipulate ok now you can move the object into the x-axis the y-axis and this is the new 1z depth the said axis alright so now we know that we are into 3d space now if we move our camera you can see how this works we can pan rotate Oh pan or camera zoom in and zoom out all right now just press C to activate the unified camera tool and you'll be able to rotate the scene and see it in 3d space ok you can go to track and pan tool and see how this works you can just go and click on this little tab and go to custom view and now you can actually see what is happening here so this is our camera and these are the objects which are on the same plane in relation to our camera ok so if we move any object in c debt like let's take bring this one forward or on maybe bring a backward and bring the other one forward so now we have a special difference between both the objects in relation to the camera just like 2d space now let's go back to our active you and you can see that this object has come closer to the camera and that's where the scale is bigger and the other one has been put way behind and now when we move our camera you'll be able to see the battle-axe working perfectly ok imagine that this is the tree beside the road and that is a mountain far away and you're moving in your car and looking through the window ok so the foreground object will move faster and the background object will stay longer in the frame because of the spatial difference ok so this is a simple fundamental principle of parallax that happens in real life and based on this principle will make that greeting card giving every object a spatial distance and in relation to the camera and make the scene a life ok so let's jump right into it so before starting any animation or design I usually sketch draw and revoke what I exactly want here are some of the sketches that I did this is the final design that I came up it I tried variations with the back camera and this is a crab would be walking in and wishing you happy summer the umbrella the grass ok so this is the whole composition i have here and and then I took it into illustrator and made this whole design now here you have to take care that every object that you would be separating out in space and be putting some distance in between them has to be on different layers right inside illustrator you can see I have this grass grass one the plants background grass ok all of this objects in separate layers this enables us to animate all the objects separately in after effects ok so i have my crab in another layer we have the mountains and the lighthouse and so on ok the cocktail the girl the umbrella ok so just any design that you make any seen that you make make sure that all the layers are separate before you take it into after which otherwise in after which we will come as one layer and it will not be able to manipulate them are separately so after the design is complete let's import everything in after flips ok guys so now here we are inside After Effects so usually start with the new composition but now let's just double click and importer illustrator file and we can change the size of the composition anytime later on so this is the final illustrator file make sure you select composition retain layer sighs okay so all the layer sighs and less will be separated out for us to animate ok so this creates a composition by itself and you can see that all the list here are exactly the same in after effects as we had kept it in illustrator this would give us control or the list to animate or group them as we require so first of all let's just hide the crab as we will be animating him separately here we go so let's start by grouping some layers which you think would be in the same line the same distance from the camera like this three patches of grass and plant these three would be equidistant from the camera this would be a bit farther away from the camera but the sand dune and the umbrella would be one group then the girl and maybe her camera then behind her would be the cocktail glass then the sea the ocean and the mountains and the lighthouse and is leaves his coconut leaves would be a bit towards the camera so before we move any object or animate let's just import and image that we had exported from adobe illustrator just as a reference and just drag it on top of our composition here you may have to read the scaling and match it according to the background composition you can access the scale property by hitting s on your keyboard so that only the scale value will be shown and you can left-click and drag on it too I just a scale of the object as a now you require let's just put it in overly more clicking the tab and selecting the lip property blending mode so we'll be able to match it and i think this much is enough as we just needed for reference while the layer is selected you can press T to bring down the opacity property for that layer let's just turn down the opacity a little bit ok it's maybe maybe not that much yes so let's just hide it for now hide the layer will be needing it to match it later on with the composition let's come to that later on so before you change any layer make sure that you have continuous rasterize button the option on what this does is even if you scale the object up our scale it down the resolution of it would be kept intact so basically it will behave as a vector image and not as a bitmap it will not abandon its sharpness right like a vector in illustrator so once this turned on let's group these together and by grouping I mean making a composition so right click on it and say pre compose and give it a name left for the edge okay there we go ok so this is one composition as this happy some 19 is one composition inside which we have all these less so this would buy itself be a composition inside which we have all these three layers so this would one there would be easy for us to control one on the rasterize option on maybe we can turn it on later to save some ram space you know so I'll do it with the other list elements as well I just speed up the video so it's not too boring and make you sleep right ok so here we go ok so now here we have some a reference layer from a sketch and some color palettes that we don't need here you could delete this layers right in illustrator but in case you forgot to do that you can just shy guy them which is a little cute button here this little alien eyes you can click on it for both optum and if you hit this it will hide the last four with the shower switch is on so the layers are hidden and gone if you ever want to access them just click on it again and they'll be right back but we don't need them right now so let's just hide them and then about workspace so I guess what I've done here is we have made a left foliage right one then we have the left relieves the right tree leaves the lighthouse I've put the lighthouse and the mountain in one calm because when we move the camera a little will not be making much of her parallax difference between the three of them because they are far away in the background so that one composition the bag is one layer the right sand dune and the left sand dune I don't know if I'm calling them right but it will have to 24 now the umbrella which is formed with the base sand so that because they'll be at one place the camera itself the girl with our own sand dune and the shadow the cocktail which consists of the bubble the class and a sand and the sand itself well it looks like you hide it and the ocean which will have all these elements inside we will animate these elements right inside that calm composition itself and of course the sky and the background so now we have all our compositions set so now we can move ahead to animate the camera so first thing you need to do here is create the camera of course let's do that by clicking anywhere other than the layers go to New and create the camera you can turn on the rosters buttons now for this to work we need to make this list three they are right now - D and to move them in 3d space we will have to convert them into three less to do that just click on this little 3dq this will allow us to move the layer in three dimension so right now we can move the layer up down and sideways basically in 2d space so are we need to move the list in z-depth the third dimension to do that just done on the 3d queue for every layer by choice we will not make this reference layer treaty because we needed in 2d plane because this is just a replacement reference for our finance in composition so we'll get to it later on we'll just hide it for now so next we need to go into the custom view and now you can see that our camera is here and the composition is in front of it let's start with the sky we can keep it far farther away and now you can see that there are three assuming there are three axis Y X and Z with the 3d depth let's move the sky you can select the z axis and drag and move this guy back or you can go to do a little drop down menu here and in the transform options well usually you see that there are only two values for each property but now there is a third one which such as that we have converted the object into 3d we have got another dimension for the object to move into so let's push it far back now there's a little to hear all the unified camera tool you can select that and move the scene around in 3d space so this is one of the best thing that after effects it does it enables us to move the 2d objects in 3d space and let us manipulate it as and how we want you can turn the scene around and know where your objects are let's just push the sky further back ok so this guy has to be far far back all right while the unified tool is selected you can press C on your keyboard to toggle between various manipulation option for the camera tool so this is a unified tool and this would rotate and this would move a pan your camera your active wheel and this will zoom in and zoom out so experiment with these and you'll get familiar with it in no time ok so the sky is there and now we will need our lighthouse your lighthouse and the mountains and just near to that so let's go into the position values and move it far back now if you go to our active you are you will see ok there's a bit of a problem i guess oh so this has not moved but I guess something dead okay all right so I guess the problem is we have not converted the list inside that composition into 3d so it is important to do so otherwise you're moving your composition but not your less it is weird but yeah so let's do that first for all our compositions ok so let's go back to our custom you can also we are able to see all the last now which were not visible at first alright so now let's just move mountains back now you can see that the moving real time yay so I have shifted to the list as I needed to sort of the camera and see how it goes okay looks pretty good so now let's go back to our active you and if we found the camera here you can now already see what I was talking about all right the parallax is visible so now when you turn of the reference done on the reference layer you see the importance of it you will see the size relation of where the objects scale and where the position was so now you can match the scale of the object according to the reference layer that we have got here ok so now let's turn our reference later on and go one by one matching the scale of the object to the image that we have got for this to work you will just have to hit this and change the scale values of the object and it will automatically go back to the place a different image has because the anchor point is the same for all the objects which is in the middle so do that this is a very easy and you will not have to do too much of fine-tuning just go as close as possible it is and you'll get the scale values and adjust it accordingly ok guys so I think we have got a composition right and scaled up everything so now we just have to drop are seen as per our requirement you'll notice that we have made some extra length to our object so when we crop them removed them it will not be cut off this is a competition that we directly took from after effects and now we can go into the composition tab composition settings you will notice that the written Hydra ratio is shown I just uncheck the log aspect ratio and put the preview on so when i change the way it will be able to see it get affected live in the scene you can change the height that's what you like and you can see that our scene is now croft you can change the height of it as you like and match the composition I'll keep it a suitable number now you'll notice that our scene has gone a little bit towards the top upwards and we need to bring it down to do that just grab everything including your reference and move it down in y axis maybe a little bit up a little bit more ok yes so I think this looks good enough we can always reposition our lives are any other object as we like ok so now you'll notice that our scene is fairly well balanced and composed I'll just move the coconut leaves a little bit upwards ok so when you go to camera and move around you can see the parallax working I'll just a key this so and preview render it so you'll notice it better here it is ok you can see how the depth and parallax is working alright so this is exactly i wanted to show you in this tutorial the amazing sweetie I think that after effects just to do layers and you can have fun with it you know you can drastically zoom in and out the camera and man have much more effects to it so i hope you guys enjoyed this tutorial and I hope that is not too lendi yes it has a lot of things but i think it is very interesting and activate gives a lot of control for you for an emotion graphics or to the animation that you would like to do with it so yes there we have it now in the next part what we will bring our crab animation into it the Grabbit walk in from the screen right which you happy summer and walk out so see you in the next yeah

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