How to create 80s Text Effect in Adobe Photoshop

22
  • Tut

    With all the bright colors, fancy gradients, and geometric elements, the 80s shiny chrome text effects were such a huge trend.  This tutorial will show you how to use Photoshop’s 3D Tools, along with a couple of gradients, styles, textures, and adjustment layers, to create an awesome 80’s style text effect.

    Tutorial assets:

    What we’ll create

    61_1980

    1. Create the background and the text shapes

    Step 1

    Create a new 1500 x 800px document, then fill the Background with the color #2d2127.

    step_01

    Step 2

    Create the text using the font Piximisa. Use a light gray color, and set the Size to 350pt.

    step_02

    Step 3

    Right-click the text layer and choose Convert to Shape.

    step_03

    Step 4

    Pick the Direct Selection Tool (A) to get the shape options in the Options bar.

    Then,  click the Path operations icon, and click Merge Shape Components.

    step_04

    Step 5

    Duplicate the shape layer, and rename the copy layer to Stroke.

    step_05

    Step 6

    With the Direct Selection Tool still active, change the Fill in the Options bar to None, then change the Stroke Color to White, its Width to 6, then click the Set shape stroke type icon, and set the Align to Outside.

    step_06

    2. Create the 3D layers

    Step 1

    For each of the shape layers you have, select it, then go to 3D > New 3D Extrusion from Selected Path.

    step_07

    Step 2

    Select both 3D layers you have, then go to 3D > Merge 3D Layers.

    step_08

    Step 3

    To access the 3D mesh settings and properties, you’ll need to open two panels: The 3D panel, and the Properties panel (both found under the Window menu).

    The 3D panel has all the components of the 3D scene, and when you click the name of any of those, you’ll be able to access its settings in the Properties  panel. So make sure to always select the tab of the element you want to modify in the 3D panel before you change its settings in the Properties  panel.

    If you select the Move Tool, you’ll find a set of 3D Modes to the right of the Options bar. When you choose one of those, you can then click and drag to perform changes (on the selected element in the 3D panel).

    step_09

    3. Adjust the mesh settings

    Step 1

    Select the original text mesh tab in the 3D panel, then click the Deform icon at the top of the Properties panel.

    Change the Extrusion Depth to 220, and the Taper to 80%.

    step_10

    Step 2

    Select the Stroke mesh tab in the 3D panel, then click the Deform icon at the top of the Properties panel.

    Change the Extrusion Depth to 250, and the Taper to 80%.

    step_11

    Step 3

    Click the Cap icon, then change the Bevel Width to 2%, and the Contour to Half Round.

    step_12

    4. Create the text’s front inflation texture

    Step 1

    Select the text’s Front Inflation Material tab in the 3D panel. Then, in the Properties panel, click the Diffuse texture icon, and choose Edit Texture.

    step_13

    Step 2

    Once the texture’s file opens, duplicate the shape layer.

    step_14

    Step 3

    Pick the Rectangle Tool, and make sure that the Shape option is active in the Options bar.

    Then, press and hold the Option/Alt key, click and drag slightly, then release the Option/Alt key.

    What you need to do after that is create a rectangle that covers the top half of the text shape you have.

    step_15

    Step 4

    Once you release the mouse button, the top part of the text shape will be removed.

    Merge Shape Components like you did previously.

    step_16

    Step 5

    Pick the Custom Shape Tool, then pick the second shape from the Grass + Wave Borders set.

    Press and hold the Shift key, click and drag slightly, release the Shift key, and add the shape to top of the bottom half of the text you created.

    step_17

    5. Create the shape layers’ gradient fills

    Step 1

    Double-click the original shape layer to apply a Gradient Overlay effect, and check the Dither box.

    Then, click the Gradient Fill box to create the gradient fill used.

    step_18

    Step 2

    To create the Gradient, you’ll need to click below the gradient bar to add Color Stops, and when you click each Color Stop, you can change its Color and Location values. Here are the Color Stop values used from left to right:

    Color – Location

    • #eaf3f4  – 0%
    • #ecf1f0 – 65%
    • #a1d3db – 81%
    • #005564 – 100%

    step_19

    This will style the top part.

    step_20

    Step 3

    Double-click the copy shape layer to apply a Gradient Overlay effect, and check the Dither box.

    Then, click the Gradient Fill box to create the gradient fill used.

    step_21

    Step 4

    Create the following gradient fill:

    Color – Location

    • #fcf8ff  – 0%
    • #58b3c1 – 76%
    • #232e64 – 100%

    step_22

    This is what you should get. Feel free to use any other colors you like as well.

    step_23

    Step 5

    Save the file and close it to go back to the 3D scene.

    step_24

    6. Create the Stroke’s front inflation texture

    Step 1

    Select the Stroke‘s Front Inflation Material tab in the 3D panel, then, in the Properties panel, click the Diffuse texture icon, and choose Edit Texture.

    step_25

    Step 2

    When the file opens, use the Rectangle Tool to create a rectangle than covers the stroke you have.

    step_26

    Step 3

    Double-click the rectangle’s layer to apply a Gradient Overlay effect.

    Check the Dither box then click the Gradient Fill box to create the gradient.

    step_27

    Step 4

    Create the following gradient fill:

    Color – Location

    • #6cdced  – 0%
    • #1e4687 – 24%
    • #6edeeb – 50%
    • #164f9d – 74%
    • #8afeff – 93%

    step_28

    This is what you should get.

    step_29

    Step 5

    Save and close the file to go back to the original document.

    step_30

    7. Create the extrusion’s fill

    Step 1

    Select the text’s Extrusion Material tab, then click the Diffuse texture icon and choose Edit Texture.

    step_31

    Step 2

    Fill the layer you have with any color.

    step_32

    Step 3

    Double-click the layer to apply a Gradient Overlay effect.

    check the Dither box then click the Gradient Fill box to create the gradient.

    step_33

    Step 4

    Create the following gradient fill:

    Color – Location

    • #002a51  – 0%
    • #034482 – 13%
    • #0f5598 – 28%
    • #1c66ac – 48%
    • #2a78c1 – 68%

    step_34

    This will create a simple fill for the extrusion.

    Save and close the file to go back to the original document.

    step_35

    8. Adjust more material settings

    Step 1

    Select all the Material tabs you have, the change the Shine value to 100%.

    step_36

    Step 2

    Select the text’s Extrusion Material tab, and change the Specular color to (104, 104, 104).

    step_37

    Step 3

    Select the Stroke‘s Extrusion Material tab, and change the Specular color to (125, 125, 125).

    step_38

    Step 4

    Click the Diffuse texture icon, and choose the text’s Extrusion Material texture to apply it to the Stroke‘s extrusion as well.

    step_39

    Step 5

    Select both mesh tabs, then click the 3D panel menu icon, and choose Move Object to Ground Plane.

    step_40

    9. Adjust the lighting and render the scene

    Step 1

    Select the Infinite Light 1 tab, then change the Intensity to 60%, and the Softness to 10%.

    step_41

    Step 2

    You can use the Move Tool to move the light around, or simply click the Coordinates icon at the top of the Properties panel to add numerical values.

    step_42

    Step 3

    Select the Environment tab, then, change the Ground Plane Shadows Opacity to 0%.

    step_43

    Step 4

    Make sure you like how the final scene looks, and make any necessary changes.

    step_44

    Step 5

    Once you’re done, go to 3D > Render 3D Layer.

    The rendering might take a while, but you can stop it any time by pressing the Esc key.

    When the rendering is done, right-click the 3D layer, and choose Convert to Smart Object.

    This will help maintain the rendering when more layers are added and duplicated inside the document.

    step_45

    10. Adjust the text’s coloring and add a noise texture

    Step 1

    Add a Hue/Saturation adjustment layer, clip it to the 3D layer, then change the Hue value to 5.

    step_46

    Step 2

    Add a Levels adjustment layer, then change the Shadows value to 16, and the Highlights value to 240.

    step_47

    Step 3

    Place the Concrete wall image on top of all layers, rename its layer to Text Texture, and clip it to the 3D layer.

    Change the Text Texture layer’s Blend Mode to  Color Burn, and its Opacity to 59%.

    Resize the texture image as you like based on the noise effect you want.

    step_48

    11. Add the background textures

    Step 1

    Place the Starry night design image on top of the Background layer, rename its layer to Stars, then change its Blend Mode to Soft Light, and resize it as needed.

    step_49

    Step 2

    Place the Abstract colored background with stripes image on top of the Stars layer, call its layer Diagonal Lines, then change its Blend Mode to Soft Light.

    Resize the image as you like, then, if needed, you can mask or erase the edges.

    step_50

    Step 3

    For the Colorful Glowing Light Background image, you can either copy the vector without the text from the AI file, or simply remove the text from the JPEG image. It doesn’t matter that much because that part will be behind the 3D text.

    Place the image’s layer on top of the Diagonal Lines layer, then change its Blend Mode to Soft Light, and its Opacity to 80%.

    Resize as needed, and mask or erase the edges if necessary.

    step_51

    Step 4

    Add a Hue/Saturation adjustment layer, and clip it to the Colorful Glowing Light Background image’s layer, then change the Hue to 38, the Saturation to -7, and the Lightness to -16.

    step_52

    Step 5

    Add the Concrete wall image again, this time right below the 3D layer. Rename its layer to BG Texture, and change its Blend Mode to Multiply.

    step_53

    12. Add the flare

    Step 1

    Add image 02 from the Lens Flare – 15 file pack on top of the BG Texture layer, change its layer’s Blend Mode to Screen, then resize and position it behind the 3D text.

    You can erase any unwanted parts.

    step_54

    Step 2

    Add a Hue/Saturation adjustment layer, and clip it to the Flare layer, then change the Hue value to 45.

    step_55

    Step 3

    • Double-click the 3D layer to apply an Outer Glow effect with these settings:
    • Blend Mode: Vivid Light
    • Opacity: 100%
    • Color: #dadada
    • Size: 15
    • Contour: Cone
    • Range: 6

    step_56

    This will add a bright outer stroke to the 3D text.

    step_57

    13. Add the grid

    Step 1

    Pick the Brush Tool, then open the Brush panel, and pick the Sampled Brush 15 tip from the PERSPECTIVE GRID BRUSH set.

    Make sure that the Brush Tip Shape tab is active, and change the Angle to 90.

    step_58

    Step 2

    Create a new layer on top of the Diagonal Lines layer, and call it Grid, then set the Foreground Color to #cccccc, and click to add the grid behind the text.

    step_59

    Double-click the Grid layer to apply the following layer style:

    Step 3

    Inner Glow

    • Blend Mode: Vivid Light
    • Opacity: 100%
    • Color: #ffcae5
    • Size: 13

    step_60

    Step 4

    Outer Glow

    • Blend Mode: Vivid Light
    • Opacity: 100%
    • Color: #ffffff
    • Size: 3

    step_61

    Step 5

    Change the Grid layer’s Blend Mode to Vivid Light, its Opacity to 35%, and its Fill value to 0.

    step_62

    14. Add the text flares

    Step 1

    Choose a sparkle/flare brush tip you like from the Stars And Flares Brush Set.

    In the Brush panel, decrease the tip’s Size as needed. Then, under the Shape Dynamics tab, change the Size Jitter to 50%, and the Angle Jitter to 100%.

    step_63

    Step 2

    Create a new layer on top of all layers, call it Text Flares, then change its Blend Mode to Vivid Light, and set the Foreground Color to #acacac.

    Start clicking to add flares over some of the bright areas of the 3D stroke.

    step_64

    15. Add a gradient overlay

    Step 1

    Add a Gradient Map adjustment layer on top of all layers, then change its Blend Mode to Soft Light, and its Opacity to 50%.

    Check the Dither box, then click the gradient box to create the gradient fill.

    step_65

    Step 2

    Create the following gradient fill:

    Color – Location

    • #333333  – 0%
    • #443349 – 13%
    • #4c3f5d – 28%
    • #544970 – 48%
    • #5f5583 – 68%
    • #686096 – 87%

    step_66

    That’s it!

    Conclusion

    In this tutorial, we used the 3D tools and options, a couple of shapes, gradient fills, textures, flares, styles, and adjustment layers to create a bright, shiny 80s inspired text effect.

    Please feel free to share your work in the comments section below.

    61_1980
  • About

    With all the bright colors, fancy gradients, and geometric elements, the 80s shiny chrome text effects were such a huge trend. This tutorial will show you how to use Photoshop's 3D Tools, along with a couple of gradients, styles, textures, and adjustment layers, to create an awesome 80's style text effect.

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