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Graphic Design: Create a Football Icons Pack

Beginner level Adobe Illustrator Adobe Illustrator

How to Set Up a New Document

As we do with all of our projects, we’ll start by setting up a New Document (File > New or Control-N) which we will adjust using the following settings:

  • Number of Artboards: 4
  • Arrange by: row
  • Spacing: 64 px
  • Width: 128 px
  • Height: 128 px
  • Units: Pixels

And from the Advanced tab:

  • Color Mode: RGB
  • Raster Effects: Screen (72 ppi)
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We’re going to be creating the icons using a Pixel Perfect workflow, so I highly recommend you take a moment and read this in depth tutorial that will get you up to speed in no time.

How to Set Up the Layers

Once we’ve set up our new document, we need to set up a couple of layers in order to separate our reference grids from our icons which will help us streamline our workflow.

So, open up the Layers panel, and let’s create a total of two layers which we will name as follows:

  • Layer 1 > reference grids
  • Layer 2 > icons
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How to Create the Reference Grids

As soon as we’ve layered our project file, we can start creating the reference grids, which will help us create our icons by focusing on consistency and size.

Step 1

Grab the Rectangle Tool (M) and create a 128x128 px square, which we will color using #F15A24, and then position to the center of the first Artboard using the Align panel’s Horizontal and Vertical Align Center options.

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Step 2

Create another smaller 120x120 px square (#FFFFFF), which we’ll position to the center of the previous shape, and use as our active drawing area, thus giving us an all-around 4 px padding to help protect our icons from getting chopped.

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Step 3

Select and group the two shapes together using the Control + G keyboard shortcut, and then add a copy (Control + C) of them to the Clipboard which we will then paste (Control + F) onto each of the remaining Artboards. Take your time and once you’re done creating and positioning all the reference grids, make sure you lock the current layer and then move on up to the next one where we’ll start working on our first icon.

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How to Create the Football Boot Icon

As soon as we’ve finished setting up all the different settings for our project file we can start working on our first icon, which is also known as the cleat, so make sure you position yourself onto the first Artboard and let’s jump straight into it!

Step 1

Select the Ellipse Tool (L), and create the background using a 120x120 px circle which we will color using #5FB3FF, and then position to the center of the underlying Artboard.

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Step 2

With the background in place, we can now start working on the actual boot by creating the main shape for its sole using a 112x12 px rectangle, which we will color using #FFFFFF and then position at a distance of 40 px from the active drawing area’s bottom edge.

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Step 3

Adjust the shape of the rectangle that we’ve just created by setting the Radius of its bottom corners to 8 px from within the Transform panel’s Rectangle Properties.

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Step 4

Give the resulting shape an outline using the Stroke method, by creating a copy of it (Control + C) which we will paste in front (Control + F), and then adjust by first changing its color to #19649B. Flip its Fill with its Stroke (Shift + X) making sure to set the resulting shape’s Weight to 8 px and its Corner to Round Join.

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Step 5

Draw the vertical detail line using a 12 px tall 8 px thick Stroke (#19649B), which we will position at a distance of 24 px from the sole’s left edge, making sure to select and group all three shapes together afterwards using the Control + G keyboard shortcut.

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Step 6

Start working on the spikes by creating an 8x10 px rectangle (#19649B), which we will adjust by individually selecting its bottom anchor points using the Direct Selection Tool (A), and then pushing them to the inside by a distance of 2 px using either the directional arrow keys or the Move tool (right click > Transform > Move > Horizontal > ± 2 px depending on which side you start with). Give the resulting shape a 4 px thick outline (#19649B), grouping (Control + G) and then positioning the two onto bottom edge of the sole, at a distance of 4 px from its left anchor point.

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Step 7

Add the remaining spikes using four copies (Control + C > Control + F four times), which we will position as seen in the reference image. Take your time, and once you’re done don’t forget to select and group (Control + G) all of the current section’s composing shapes before moving on to the next step.

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Step 8

Start working on the upper section of the boot by creating a 112x36 px rectangle, which we will color using #9FDFFF, and then position on top of the sole’s top edge.

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Step 9

Using the Add Anchor Point Tool (+) add a couple of new anchor points to the shape that we’ve just created, adjusting their position as seen in the reference image by simply clicking and dragging them using the Direct Selection Tool (A).

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Step 10

Adjust the curvature of the ankle cut out by converting its bottom and right anchor points to smooth using the Convert selected anchor points to smooth function, and then re positioning their handles until you get a nice smooth transition.

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Step 11

Add the inner highlight using a copy (Control + C > Control + F) of the resulting shape which we will adjust by first flipping its Fill with an 8 px thick Stroke (#FFFFFF) aligned to the inside.

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Step 12

Since we want the lower section of the highlight to be hidden when we’ll mask it later on, we’ll have to adjust its height by selecting and pushing its bottom anchor points to the outside by a distance of 4 px (right click > Transform > Move > Vertical > 4 px).

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Step 13

Add the heel panel using a 20x16 px rectangle (#FFFFFF), which we will adjust by setting the Radius of its top-left corner to 16 px from within the Transform panel’s Rectangle Properties. Give the resulting shape an 8 px thick outline (#19649B), grouping (Control + G) and then positioning the two onto the bottom-right corner of the upper section’s fill shape.

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Step 14

Draw the Adidas inspired diagonal strips using three 24 px wide 36 px tall 8 px thick Stroke lines (#19649B), distanced at 16 px from one another, which we will group (Control + G) and then position towards the front of the boot as seen in the reference image.

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Step 15

Add the side section of the toe box using a 32x16 px rectangle (#19649B), which we will align to the larger fill section’s bottom-left corner, and then adjust by re positioning its top-right anchor point so that it ends up being parallel to the first stripe.

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Step 16

Create the eyelet using a 4x4 px circle which we will color using #19649B, and then position onto the upper section of the highlight as seen in the reference image.

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Step 17

Since we’re pretty much done adding details to the upper section of the boot, we can now group (Control + G) and mask them using a copy (Control + C) of the underlying fill shape which we will paste in front (Control + F) and then with both the copy and the group selected simply Right click > Make Clipping Mask.

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Step 18

Finish off the icon by adding the 8 px thick outline (#19649B) to the upper section of the boot, making sure to select and group (Control + G) all of its composing shapes, doing the same for the entire icon afterwards.

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How to Create the Football Field Icon

As soon as we’ve finished working on the first icon, we can hop over to the next Artboard, where we will gradually build the detailed football field on section at a time.

Step 1

As we did with the previous icon, start by creating the background using a 120x120 px circle which we will color using #5FB3FF, and then center align to the underlying Artboard.

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Step 2

With the background in place, start working on the left half of the field by creating a 56x64 px rectangle (#9FDFFF) with an 8 px thick inner highlight (#FFFFFF) and an 8 px thick outline (#19649B), which we will group (Control + G) and then center align to the active drawing area’s left edge.

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Step 3

Add the penalty section using a 12x24 px rectangle (#FFFFFF) with an 8 px thick outline (#19649B), which we will group (Control + G) and then center align to the left edge of the shapes from the previous step.

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Step 4

Create the penalty arc using a 12x16 px rectangle (#FFFFFF), which we will adjust by setting the Radius of its right corners to 8 px, making sure to position the resulting shape underneath the previous section (Right click > Arrange > Send Backward). Once you’re done, select and group (Control + G) all of the left half’s composing shapes together, before moving on to the next step.

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Step 5

Create the right half of the field using a copy (Control + C > Control + F) of the one that we’ve just finished working on, which we will vertically reflect (Right click > Transform > Reflect > Vertical) and then position onto the opposite side of the active drawing area.

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Step 6

Add the center circular section using a 24x24 px circle (#FFFFFF) with an 8 px thick outline (#19649B), on top of which we will add a 24 px tall 8 px thick Stroke (#19649B), making sure to select and group all three of them together using the Control + G keyboard shortcut. Once you’re done, select and group (Control + G) all of the field’s composing sections as well.

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Step 7

Finish off the icon, by adding in the players using a couple of 4x4 px circles (#19649B) which we will position using the formation seen in the reference image or one of your own choosing, making sure to select and group (Control + G) all of them together. Take your time and once you’re done don’t forget to select and group (Control + G) all of the field’s composing sections, doing the same for the entire icon afterwards.

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How to Create the Referee Whistle Icon

Once we’ve finished working on our second icon, we can move on to the neighboring Artboard where we will create the referee whistle.

Step 1

Start by adding the background using a 120x120 px circle which we will color using #5FB3FF and then center align to the underlying active drawing area.

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Step 2

Create the main shape for the circular section of the whistle’s body using a 64x64 px circle which we will color using #9FDFFF, and then position at a distance of 16 px from the center of the active drawing area’s left edge.

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Step 3

Open up the path of the shape that we’ve just created by adding a new anchor point to its top-right segment using the Add Anchor Point Tool (+), which we will then immediately remove by selecting it using the Direct Selection Tool (A) and then pressing Delete.

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Step 4

Quickly grab the Pen Tool (P) and then using the reference image as your main guide, draw the right section of the whistle’s upper body. Take your time, and once you’re done move on to the next step.

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Step 5

Adjust the resulting path by setting the Radius of its inner facing corner to 8 px using the Live Corners tool, and then selecting and pushing the bottom anchor point of its right section to the inside by a distance of 4 px using the Move tool (Right click > Transform > Move > Horizontal > -4 px).

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Step 6

Give the shape that we’ve just adjusted an 8 px inner facing highlight (#FFFFFF) followed by an 8 px thick outline (#19649B), making sure to select and group (Control + G) all three of them together before moving on to the next step.

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Step 7

Add the little insertion point using a 16x16 px circle (#FFFFFF) on top of which we will add a smaller 8x8 px one (#19649B), which we will group (Control + G) and then position to the center of the whistle’s circular section.

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Step 8

Create the top insertion using a 20x4 px rectangle (#19649B), which we will adjust by selecting and pushing its bottom-left anchor point to the inside by a distance of 4 px (Right click > Transform > Move > Horizontal > 4 px). Give the resulting shape an 8 px thick outline (#19649B), grouping (Control + G) and then positioning the two as seen in the reference image.

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Step 9

Add the raised section using an 8x4 px rectangle (#19649B) with an 8 px thick outline (#19649B), which we will group (Control + G) and then position on top of the beak.

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Step 10

Finish off the whistle by adding the little ring using a 12x12 px circle with an 8 px thick Stroke (#19649B), which we will position in front of its circular body. Once you’re done, select and group (Control + G) all its composing shapes together, doing the same for the entire icon afterwards.

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How to Create the Megaphone Icon

We are now down to our fourth and last icon, so assuming you’ve already positioned yourself onto the remaining Artboard, zoom in on it and let’s wrap things up!

Step 1

As we did with all the other icons, begin by adding the background using a 120x120 px circle which we will color using #5FB3FF and then center align to the underlying active drawing area.

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Step 2

Create the main shape for the megaphone using a 112x64 px rectangle which we will color using #9FDFFF, and then center align to the underlying Artboard.

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Step 3

Adjust the shape of the rectangle that we’ve just created by individually selecting and pushing its left anchor points to the inside by a distance of 20 px (Right click > Transform > Move > Vertical > ± 20 px depending on which side you start with).

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Step 4

Give the resulting shape an 8 px inner highlight (#FFFFFF), moving on to the next step once you’re done.

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Step 5

Add the diagonal detail lines using four 44 px wide 64 px tall 8 px thick Strokes (#19649B), which we will distance at 24 px from one another, grouping (Control + G) and then center aligning them to the underlying Artboard.

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Step 6

Separate the front and rear end of the megaphone using an 88x64 px rectangle with an 8 px thick Stroke (#19649B), using a copy of it (Control + C > Control + F) to mask the diagonal details (Desired shapes selected > Right click > Make Clipping Mask). Once you’re done select the masked shapes and the rectangle and group them together using the Control + G keyboard shortcut.

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Step 7

Mask the shapes that we’ve just grouped using a copy (Control + C > Control + F) of the underlying fill shape, adding the 8 px thick outline before moving on to the next step.

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Step 8

Add the rounded sections to the rear and front of the main outline using a 32 px tall 8 px thick Stroke (#19649B), followed by a taller 72 px one (#19649B), which we will position so that their paths end up overlapping that of the larger path. Once you’re done, select and group all of body’s composing shapes using the Control + G keyboard shortcut.

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Step 9

Finish off the icon and with it the project itself by adding the circular handle using a 24x24 px circle with an 8 px thick Stroke (#19649B), which we will position behind (Right click > Arrange > Send Backward) as seen in the reference image. As soon as you have the shape in place, select and group (Control + G) all of the megaphone’s composing shapes together, doing the same for the entire icon afterwards before hitting that save button.

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Great Work!

There you have it fellow football lovers, a step-by-step tutorial on how to create your very own icon pack just in time for the world championship.

As always if you have any questions, feel free to post them within the comments section and I’ll get back to you as soon as I can!

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What do you think of this tutorial?

Discussion

Since the 2018 World Football Championship is right around the corner, I thought it would be a great opportunity to put together a nice little tutorial and show you how to create your very own football themed icon pack, using nothing more than some basic geometric shapes and tools. So, if you’re into the game as much as I am grab a fresh cup of coffee and let’s jump straight into it!

Tut Details

Beginner level 10m 1,108 views

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